💎Refine Rates

Our server follows the official Ratemyserver CHANCES. But cost is different.

Type
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10

Armors

SAFE

SAFE

SAFE

SAFE

60%

40%

40%

20%

20%

9%

Level 1 Weapon

SAFE

SAFE

SAFE

SAFE

SAFE

SAFE

SAFE

60%

40%

19%

Level 2 Weapon

SAFE

SAFE

SAFE

SAFE

SAFE

SAFE

60%

40%

20%

19%

Level 3 Weapon

SAFE

SAFE

SAFE

SAFE

SAFE

60%

50%

20%

20%

9%

Level 4 Weapon

SAFE

SAFE

SAFE

SAFE

60%

40%

40%

20%

20%

9%

Refine
Cost

Armors

5,000 (Increaments of 2,000 beyond safe)

Level 1 Weapon

5,000 (Increaments of 2,000 beyond safe)

Level 2 Weapon

5,000 (Increaments of 2,000 beyond safe)

Level 3 Weapon

5,000 (Increaments of 2,000 beyond safe)

Level 4 Weapon

5,000 (Increaments of 2,000 beyond safe)


✨ Magic Refine Bonus System

Weapons with refinement levels provide additional magic-based bonuses depending on the weapon level equipped in the right hand( or two-hands ).

These bonuses scale with both:

  • The weapon’s refine level

  • The weapon’s weapon level (1–4)

⚠️ Bonuses apply only if the weapon is refined.


🔮 Bonus Overview

When a weapon has +1 refine or higher, the following bonuses are applied:

🗡️ Weapon Level 1

  • +1 MATK per refine level

  • +0.5% Magic Damage to all classes per refine level


🗡️ Weapon Level 2

  • +3 MATK per refine level

  • +0.5% Magic Damage to all classes per refine level


🗡️ Weapon Level 3

  • +5 MATK per refine level

  • +1% Magic Damage to all classes per refine level


🗡️ Weapon Level 4

  • +8 MATK per refine level

  • +2% Magic Damage to all classes per refine level


📊 Summary Table

Weapon Level
MATK Bonus per Refine
Magic Damage Bonus per Refine

Level 1

+1 MATK

+0.5% vs All Classes

Level 2

+3 MATK

+0.5% vs All Classes

Level 3

+5 MATK

+1% vs All Classes

Level 4

+8 MATK

+2% vs All Classes

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Rates and Ratios can be changed depending on how the Community Economy see fit.

Last updated